Such a simple yet elegant design that I think is very pleasing to just look at.ĭon’t worry about tinted windows, you will have no visual darkening at all from the interior no matter how dark it appears from the outside. It is fast for a single turbo prop, with excellent climb rates. It responds like I’d imagine the real plane would in whatever the given environment I’m in. The way this plane flies does have that realistic feel. Otherwise the vast majority are single pilot that is either male or female. 2 liveries are repeated with either 2 or 4 people pre loaded and visible from the outside views. It’s powerful, pretty, and has a huge variety of liveries. I love this plane! Sure it’s not the greatest textures or at Carenado level, but it IS really nice. I know this is nitpicky but other freeware traffic mods, even with much worse models got the placement correct, and i'd be more than willing to help the developers with putting in the research to ensure each airport has not only the proper AMOUNT of traffic but the proper placement. N gates are Alaska ONLY, and S gates are anything International and Frontier. B gates are a combo of Delta and Southwest, and A gates being split between Delta and United, with united typically occupying anywhere between A21 and A6. Whereas in real life only alaska uses C and D, with American and Spirit making use of of gates D8, D9, D10, and D11. For example, at KSEA, my home airport, they have southwest planes at the C and D gates. It is also worth looking into exactly where each airline parks at each of these airports as some of the aircraft placement is incorrect. I think if you kept the aircraft ration at between 50-60% of an airports gates it would really make the game feel much more lively. I don't mind having half the gates blocked to spawn into if it means having an airport that looks alive and functional. However, there needs to be more of them, and at gates instead of just filling up access remote parking spaces. The aircraft models are gorgeous and vibrant in color. Placement of Concorde in LFPG and EGLL as they are displayed in real life.Compatible with AI traffic and default static aircraft.Business jets, helicopters, regional jets, cargo aircraft, small to large airliners and military aircraft.
![latinvfr ai into terminal latinvfr ai into terminal](https://venturebeat.com/wp-content/uploads/2019/05/playstation-vr-foveating-rendering.png)
Hundreds of varieties of aircraft models and airlines.Hundreds of hand placed airplanes based on real world data on 41+ airports on the globe.The airports that have these static aircraft are: KASE, HUEN, LPMA, LXGB, LOWI, KLAX, VNLK, KJFK, KMCO, LFPG, VQPR, NZQN, SEQM, SBGL, TNCS, TFFJ, KSEA, YSSY, KTEX, RJTT, CYTZ, EHAM, HECA, FACT, KORD, LEMD, KDEN, OMDB, EDDF, EGLL, KSFO, KDFW, KSFW, KATL, EGGP, LFMN, EHRD, ESSA, EDDS, RJCK, RORS, RJTH. The aircraft have been mostly placed on remote stands and on some stands near the terminal in order not to conflict with AI traffic and the overall user experience. Nonetheless our package will work perfectly, but its best for the immersion that this setting is set to zero. The aircraft are placed so that they are compatible with AI traffic or aircraft ground traffic, nonetheless we recommend having the option “aircraft ground density” to zero. The airports selected are mostly ASOBO (default) airports, so that they don’t conflict with modified custom airports. Within this package you will enjoy hundreds of aircraft variations (types, airlines) thousands of them manually placed according to real life on around 41+ default airports. Enjoy arriving at an airport and seeing real world airlines and aircraft types parked around the airport.